This sample shows how to build an advanced scriptable particle system that could be utilized in a full game.

 


 

While many particle engine samples work well in the context of a demo or very small game, they tend to lack in scalability. The goal of this sample is to help rectify that by demonstrating a modular and lightweight system that can accomplish a massive variety of different effects through scripting and its pluggable-factories like architecture while still providing excellent performance.