Rock Station is a rock-and-roll themed 3rd person 3-D space shooter for Windows. It includes a single player story mode, a fast action mode, and 2-8 player LAN play. The action takes place in interstellar arenas where Instrument pilots engage in high-speed dogfights similar to those of Freelancer or X-Wing vs. Tie Fighter, but with console flavor.

 


 

Players choose from eight characters, each with his or her own unique ship and style of music. The Rock Station DJ plays user-supplied mp3 files and reads information directly from them as he announces the songs. Fast-paced networked action, exotic weapons, and an innovative combo and special move system round out the game.

 

I developed Rock Station during my Junior year at DigiPen with a team of three others. I was responsible for the game design, much of the graphics code, sound and music systems, particle scripts, and recording sound effects

Sombrero Ninja is a 3D action/platform game with 2D gameplay for Windows. Utilizing advanced cel-shading and 3D extruded pixelized graphics, Sombrero Ninja has a unique visual style that will appeal to gamers of all ages. The player controls the hero through three action packed levels of pixelized mayhem, utilizing both ninja sword techniques and four different shuriken projectiles (homing, wave, laser, and exploding). Oversized bosses and ridiculous enemies contribute to the cartoon carnage and leave the player with the irresistable urge to play just one more level.

 

 

Sombrero Ninja was my Senior year project at Digipen, developed with two other students. My involvement with project was writing special effects and much of the graphics code including pixel and vertex shaders. I also developed the idea of using pixel art but converting each pixel into a 3d cube when loaded into the engine. Enemies shatter and break apart into their individual pixel cubes when destroyed.

An Auspicious Adventure is a 2D side-scrolling beat-em-up for one or two players set in a fictional Chinese locale.

 

 

I worked with two others on this project my Sophmore year at DigiPen. I wrote the game design, programmed the graphics, sound, networking, AI, music, and input systems as well as creating sound effects and composing several songs.